Getting Started

July 8, 2020

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Prefixed

To get started with Prefixed, you need to purchase the plugin from the Unreal Engine Marketplace, install it to your current Engine, and enable it for your current project.

Purchase the plugin

You can purchase the plugin on the Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/en-US/product/prefixed-asset-linter.

Install the plugin

After purchasing Prefixed, it will appear in your Vault on the Library tab of the Epic Games Launcher. Click Install to Engine and follow the prompts to install the plugin to the desired Engine. You can find the source code for the plugin and other installed files in the Engine/Plugins/Marketplace/Prefixed sub-directory of the relevant Engine installation.

Enable the plugin

Once Prefixed is installed to a specific Engine, it can be used by projects built with the same Engine. Open the target project in the Editor, find the menu bar, and navigate to Edit > Plugins. You will find Prefixed in the Installed > Editor section. Click the checkbox to enable the plugin and restart the Editor.

Next steps

At this point, the plugin is running, but you still need to define some asset naming rules and decide on a method for enforcing them. The following articles will explore these issues in more detail.



© 2021 Mustafa Moiz.