Using Cursors at Runtime

August 20, 2020



Once you have loaded your cursors, using them is a cakewalk. Cursory allows you to manipulate cursors using just two Blueprint nodes.

The UseCustomCursor node allows you to switch to a pre-defined cursor using an identifying GameplayTag.

UseCustomCursor node

The UseStandardCursor node allows you to switch back to a standard operating system cursor (like the arrow or textbeam).

UseStandardCursor node

Here's an example of a simple script that you could use on game start:

Sample loading screen to splash page script

© Mowgl33 2020.