Blueprintable

ClassSince 4.0Edit on Github

Classes tagged with the Blueprintable specifier can be inherited by Blueprints and, as such, this specifier sees frequent use throughout the Engine and in game-specific implementations. For example, tagging the following class with this specifier enables one to create a Blueprint from it in the Editor:

UCLASS(Blueprintable)
class UCoolComponent : public UActorComponent

This specifier can be applied to all derivatives of the UObject class, including Components, Actors, and direct descendants of UObject.

Form

Blueprintable
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